Look up any character in the official armory and see what to do next: free fixes first, then enhances, then the gear to replace.
Reads the official AION 2 armory. Characters you look up are remembered in this browser.
Type a character name, pick the region and click Look up. It takes a few seconds to read the gear.
| Slot | Item | Item level | Enhance | Manastones | Verdict |
|---|
Ticks here are saved in this browser only. Content the selected character can't enter yet is marked.
Hold R (Onslaught) and your macro key together. The highlighted tab (1, 2 or 3) is the macro that runs. Every step uses a 10 ms delay.
Dark Crush can only be used for 2 seconds after Impactful Crush or Spinning Strike, or 3 seconds after Marchutan's Wrath. The macro fires an opener, then presses E, where Dark Crush sits in row 0 so it is always tried first.
| Key | Skill | When |
|---|---|---|
| 4 | Recuperation | Party heal and cleanse, 40 m. Use after damage spikes. |
| 1 | Rushing Smash | Gap closer, +100 MP. |
| 5 | Power of the Storm | +20% combat speed and shorter cooldowns for the party. |
| 7 | Marchutan's Wrath | AoE that opens a 3-second Dark Crush window. |
| 6 8 | Sprint Mantra, Undefeated Mantra | Keep them up at all times. |
| Space | Defiance | Break a stun or root. |
| Dark Crush, Onslaught, Spinning Strike, Incandescent Blow | 10 |
| Impactful Crush (specialty: AoE damage) | 8–10 |
| Recuperation (specialty: double cast) | 8–10 |
| Rushing Smash | 7–10 |
| Heat Wave Blow, Gust Rampage, Wave Blow, Tremor Crush | 7 |
| Defiance | 1 |
| Wind's Promise, Attack Preparation | 10+ |
| Earth's Promise, Impact Hit, Raging Spell | 10 |
| Inspiring Spell, Blessing of Life | 7–10 |
| Crossguard, Protection Circle, Survival Willpower | 7 |
| Stigma | Bar slot | Tabs 1 and 2 (PvE) | Tab 3 (PvP) |
|---|---|---|---|
| Undefeated Mantra | 8 | 10 | 10 |
| Sprint Mantra | 6 | 5 | 5 |
| Power of the Storm | 5 | 4 → 5 | 4 → 5 |
| Marchutan's Wrath | 7 | 3 | – |
| Obliterate | 7 | – | 3 |
| Grade | Max | Success |
|---|---|---|
| Epic | +10 | Always succeeds. |
| Unique | +15 | Always to +10. Then 65%, 50%, 35%, 25%, 20%. A failure never lowers the level and adds +5% to the next try. |
| Belt, Amulet | +10 | Always succeeds; needs its own scroll. At +10, Substance Morph to the next grade. |
| Clash Rune | +10 | 80% at +2 falling to 10% at +10. A failure drops one level. |